< 3 >

Creative Explorations in Screen-Based and Physical Computing

DGMD E-15, Spring 2016

Stuff we love

AJ | Faisal | Atul | Chrissy | Chris | Connie | Evon | Bela | KatieK | Maisie | Mandy | Margaret | Meteb | Nitya | Sumedha | Selim | Shelly

Stuff people in this course have actually made

Dino Baby

The Pomes Project

Pomes Project Mock Ups

Given the temporal and geographic aspects of these materials, the materials themselves, and the desire for spontaneous rediscovery…

  • Work with your group to create alternative mockups. Be sure to attend to the audience and what they value.
  • Focus on brainstorming as many distinct ideas as you can.
  • Assign someone to post images, notes, and ideas for your mockups to the DGMD Slack channel, tagging your comments with your group's emoji.

The Pomes Project

Some good, starting questions

  1. What is your idea?
  2. Who is its audience, and what do they value?
  3. How will you know if it is successful?
  4. What is your plan for going about it?

Some readings about
mock-ups & specification

Sharing out
a few /people cards

< break >

If you haven't joined our Slack Channel yet, please do so during the break as we're going to use it during the second half of class.

Studio time

  1. Please make sure your journal is live and includes your cool digital stuff, /people mock-ups, and a link to your /people card codepen.
  2. Make sure your computer has everything installed on it that it should, based on these requirements.
  3. Begin brainstorming and mocking up your personal project for the course, posting any notes, ideas, and questions on your journal.

For next session

  1. If you haven't already: Make sure your journal is live on GitHub pages, your /people card is posted there, and your machine has the course dependencies installed.
  2. Before Wednesday's session: Begin thinking about the many different ways you can sketch and specify a project: We will be looking for your own mock-up by the end of this week.
  3. Submit a Code Snippet Request or get in touch on Slack if you have any trouble!
  4. If you just want some more stuff to explore...

  5. If you want to get started with HTML, CSS, and JavaScript, you might check out the Tools & Materials page. We suggest starting with our own intro to and demo of the basics of HTML/CSS/JS. Then, we recommend Shay Howe's Learn to Code HTML & CSS and the online book series You Don't Know JS.

< /3 >